using System;
using UnityEngine;

[Serializable]
public class GenerateArea_Class
{
	public Rect area;

	public Vector2 conversion;

	public terrain_class preterrain;

	public GenerateArea_Class(Rect area, Vector2 conversion, terrain_class preterrain)
	{
		this.area = area;
		this.conversion = conversion;
		this.preterrain = preterrain;
	}
}
